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Amiga Format AFCD52 (Issue 136, May 2000).iso
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might&magicii.txt
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To earn heaps of experience points, make a backup of your original play
disc. Now boot and insert the disk that contains your characters. Save
them onto your second backup by going to the inn. Buy three tickets
(green, yellow, red or black) and try to win in all three arenas.
Remember to save after each victory. Once you have a victory in each
arena, go to the castle where the bishop is held captive. Before enter-
ing flick the write protect tab to protect your disk. Then enter and
free the bishop with the correct key. He will give you 10,000 experience
points if you have won three fights of the same color. Exit and go to
town. Open the write protect tab and save at the inn. You can repeat
this several times. Once you have acquired mega-experience, save your
party using your original backup of the play disk.
Here are also some locations:
Weapons:
A-01 Todilor - Luxus Palace - 00,06 }
J-26 Fluxer - Castle Pinehurst - 07,06 }\ You need all of these
M-27 Radicon - Castle Woodhaven - 02,11 }/ to get the Elemental Orb
N-19 Capitor - Castle Hillstone - 03,13 }
Sword of Courage - D4 14,11
Sword of Nobility - D1 00,08
Sword of Valor - A2 11,02
Discs:
Air Disc - Castle Xabran - 15,15
Earth Disc - Castle Xabran - 06,02
Fire Disc - Castle Xabran - 16,14
Water Disc - Castle Xabran - 15,00
Talons:
Air Talon - On a pedestal in the Plane of Air - 11,07
Earth Talon - In a shrine in the Plane of Earth - 08,08
Fire Talon - In the Plane of Fire - 04,04
Water Talon - In a shrine in the Plane of Water - 10,10
People/Creatures/Places:
Castle Xabran - 9th century - C2 14,08
Dead Eye and Red Duke - D1 14,01
Lloyd of Lloyd's Beacon Fame - Corak's Cave - 07,11
Mist Warrior - Mist Haven - 15,11
Mr. Wizard - Arcane Wilderness - 01,14
Queen Beetle - E2 11,06
Serpent King - E3 05,06
Sherman - Native's Cove - 10,01
Spaz Twit - 7th century - A1 11,03
Supreme Dragon Lord - D1 10,12
The Gourmet - A3 07,07
The Long One - 8th century - E2 05,04
To find the Evil Wizard, follow the dark path: 1-3-1-3-9-11-A-C-G-I
To find the Good Wizard, follow the light path: 2-2-4-6-6-12-A-D-F-I
Clerical Spells:
Air Encasement - A1 - 01,14
Air Transmutation - A1 - 08,08
Earth Encasement - E4 - 14,01
Earth Transmutation - E4 - 08,08
Fire Encasement - E1 - 14,14
Fire Transmutation - E1 - 08,08
Frenzy - B4 - 08,01
Holy Word - C1 - 09,07?
Walk on Water - C2 - ??,??
Water Encasement - A4 - 01,01
Water Transmutation - A4 - 08,08
Sorcerer's Spells:
Lloyd's Beacon - Corak's Crypt - 07,11
Wizard's Eye - Sandsobar
Fingers of Death - C1 - 01,08
Dancing Sword - A1 - 15,11
Hirelings
- Dead Eye and Red Duke are in Bozorc's (BOSS ORC) control in D1 at
14,01.
- Sir Kill and Jed I are in Sarakin's Mines. Unfortunately, you have
to kill Sarakin first (and his undead friends!)
- Might Nakazama and Lord Peabody's servant Sherman were last seen having
some problems with amazons near Native's Cove at 10,1.
- A couple of guys are in prison in Atlantium - break `em out!
- A couple of kids are in kept in prison by kobolds in kobold's HQ in the
dungeons beneath Middlegate
- Buy fried troll's liver at bar in Vulcania. I think there are a couple
of hirelings who like your taste...But ya gotta demonstrate your skills
to them first... (So what is killing a dozen cripples and misers...)
- A couple of hirelings are almost dinner for the snowbeast in Tundara.
Kill the snowbeast (in the outer walls of the city), skip the emerald
ring or you will be accused of murder, and save the 2 hirelings.
- A lichlord guards a high level wizard in Area D3.
- A couple of guys are currently being held in prison in Castle Hillstone.
- Anyway, with the exception of Sherman, most of the hirelings are not
necessary to win the game. They are nice to have around. The most a
hireling can cost is 50000 gold a day. There is a list of all the
hirelings and their locations in the hall of hirelings in Castle Xabran.
General:
- New tips appear in the bars every odd, even, 30th and 180th days.
- Catch a Ferry to Murray's resort isle at C3-7,9.
- Star Burst is in the centre of the Dead Zone
- The password for use at Square lake is WAFE
- To unlock the frozen secrets of evil, try Right 46, Left 23.
- To free the mystic Thaumaturge of Good, enter Right 32, Left 64.
- Go to bar in Tundara and eat red-hot wolf nipple chips. Then go to
Druid's Grove (C3 - 1,9) and you will find a druid eating the same
thing. He'll like your breath so much he will give you the Nature's
Gate spell
- For the clerical Divine Intervention spell, Go to the Druid's Cave,
and at 14,15 is a arch druid who needs a favor from you. Find Horvath!
Well, Horvath is within the cave (5,3?) find him and kill him. Horvath
is a pretty tough opponet so beware. If you succeed, go back to the
druid and he will grant you this spell.
- For the Eagle Eyes spell, complete Nordon's quest in Middlegate, and
this spell is part of the reward.
- You will need some sort of protection to get the Starburst spell!
It is supposed to be in the middle of the Dead Zone, but I do not
know anyone who has actually got it.
- For the Enchant Item spell, find the Gemmaker in the Gemmaker's Cave
(D1 - 10,12? - a bit north of Vulcania!) The Gemmaker is at 3,3 in
the dungeon. Warning: His fee is TIME! (Your character gets AGED.)
- A list of all spells to be found is at the Hall of spells in Castle
Xabran.
- On days 140-170 at B2 - 14,4 (the circus grounds), there is a circus.
Now try a few events there. You will probably lose, but you do a
consolation prize...A cupie doll! Now go (fly is quicker) to D3
7,13? (somewhere there!) and meet this old raving hermit. He will
take the doll and direct you to the pool in the Inner Limits (E2 -
10,11?). Bath in this pool (usually it is acid) and you will feel
like a WINNER! Go back to the circus grounds and choose a category
you want to improve on. For example, if you want improved strength,
try to ring the bell. Horseshoes for improved accuracy, Kissing booth
for better personality, Shell game for better intelligence, Sack race
for better speed, Head dunk for better endurance, etc. +10 to the
category.
Individual Quests
For one to be true, each class must fulfil his quest. Each class must be
alone or be in the company of thieves. When the quest is done, return to
Mt. Farview in area D2 - 07,00 to claim true status (+) and 5 million
experience.
Tasks for individual characters are:
Archers must defeat Baron Wilfrey. (B2 11,02)
Barbarians must defeat Brutal Bruno, the barbarian chieftain. (C4 00,15)
Clerics must defeat a haunt of ghosts at C1 10,15 in the Lost Soul's
Woods and collect Corak's Soul. Then go to Corak's Crypt and
reunite the soul with his body. One must have an Admit 8 Pass
to enter the crypt though, and to obtain one, you have to get it
from a zombie in the dungeon beneath Sandsobar (or find one as
treasure after a fight!)
Knights must defeat the Dread Knight of Jouster's Way. (B3 05,14)
Ninjas must assassinate the chaotic Dawn of Dawn's mist bog. (D4 08,09)
Paladins must defeat the Frost Dragon who resides in the dungeon beneath
the Forbidden Forest. (B3)
Sorcerers must release both the Good and the Evil wizards from the Isle
of the Ancients.
For Evil (dark), follow this set of markeddoors: 1, 3, 1, 7, 9,
11, A, C, G, I. The combination to free the evil wizard is
Right 46 (type 46 when you enter the right alcove) and Left 23
(type 23 when you enter the left alcove!)
For Good (Light), follow this path: 2, 2, 4, 6, 6, 12, A, D,
F, I. The combination to free the good wizard is Right 32 and
Left 64.
Robbers must accompany some/all characters on their relevant quests.
Triple Crowns
Buy a key of the appropriate colour. Buy several arena tickets and then
fight in the 3 different arenas (Middlegate's ARENA, Sandsobar's Monster
Bowl, and Atlantium's Colliseum). Once you have won all 3 fights, you
are a triple crown winner of that colour. Go to the bishop of the
appropriate colour to claim the experience earned. There are 4 colours
and 4 types of tickets.
Green Key - Key Shoppe in Middlegate
Green Ticket - Supplies Store in Middlegate
Green Bishop - Castle Woodhaven
Yellow Key - Key Shoppe in Sandsobar
Yellow Ticket - Supplies Store in Sandsobar
Yellow Bishop - Castle Hillstone
Red Key - Key Shoppe in Vulcania
Red Ticket - Supplies Store in Vulcania
Red Bishop - Castle Pinehurst
Black Key - Key Shoppe in Atlantium
Black Ticket - Supplies Store in Atlantium
Black Bishop - Luxus Castle
You have to be both True and a Black Triple Crown winner to qualify for
the quest for Princess Lamanda (goal of the game).
To finish the game
Get the four weapons (Tolidor, Fluxer, etc.)
Get the Element Orb. (Dawns mist bog cavern - 10,15)
You can't leave with Orb in hand! There should be a teleporter in
the dungeon (very near the entrance), use that instead and you should
end up in Murray's Cave in Murray's Resort Isle. Another way is to
transfer the Orb to the hireling and then Dismissing my hireling. Now
I can leave the cave with no problem and I can find the hireling with
the Orb same and sound back at the original inn.
Get the four elemental talons.
Use Lord Peabody's time machine to get to the 9th Century (Era 8), and
go to Castle Xabran at C2 - 14,08.
Get the four discs
Using the time machine in Castle Pinehurst, or through the vortex holes
at the corners of each elemental planes, travel back to the years 100,
200, 300, 400 to find the talons. The locations of the talons are
given above. Each shrine which holds a talon requires the appropriate
disc to open.
Now you should have all 4 talons and the orb. Go back to the 9th Century
again and find King Kalohn at C4 - 14,5 and see him fighting the Mega
Dragon. When he sees you with the talons and Orb, you will haved changed
history because history had said the battle would have been lost. Now
that the dragon has been vanquished, King Kalohn will live after all.
You return to the 10th Century and you go back to Luxus Palace. Instead
of Princess Lamanda, you now see King Kalohn! He tells you of the final
quest. To go to Square Lake and try to stop the villain that is going to
doom Cron.
You enter this fantastic maze. At the end of this simple maze, you meet
him. SHELTEM and his elemental friends...You should be able to defeat
him, but alas, can you beat his recorded message? He has left a pre-
recorded message and REAL-TIME cryptogram puzzle. If time expires, the
world crashes into the Sun. Now, the encription algorithm changes EVERY
time so I can't help you with that. But the message is the same every
time:
We, the people of Terra, in order to form a more perfect union, establish
justice, insure domestic tranquility, provide for the common defense.
The answer of this is given already, Preamble. Now, find the corre-
sponding encryption and translate the word Preamble to its encrypted code
and then you are done! Cron is saved from crashing into the Sun.